ECS Machinery Vector. Vehicles Factory
Vehicles Factory
Vehicles Factory
Drawn by Lifeblood
improved by George
General data
Vehicles Factory accepts steel, glass and dyes and produces vehicles. All materials are a must if they are defined.
Production may go on 0, 1, 2, 5 and 10 lines. Each line produces 64-90 vehicles a month. When 0 lines are used, Vehicles factory produces 8-10 vehicles a month.
Production change
Industry changes production level when the value, calculated with the formula min (steel, 24*glass, 24*dyes), goes outside the value's range for the current level represented in the table below.
The industry production level can increase and decrease only by one. Increasing production on high production levels also requires at least 50% of vehicles being transported.
When industry has a very low production level and does not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 10%. Newly built industries can be closed only if they are at least 2 years old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 3%.
||Level|Decrease|Increase
Very low|23|216
Low|216|864
Normal|432|2160
High|1080|4320
Ultimate|2160| ||
Stockpile size
The cargo acceptance is limited by storage capacity. If the store is in overflow, the industry stops accepting cargo until the storage is down to 3/4 full. Then the industry starts accepting cargo again.
||Level|Steel|Steel (75%)|Glass|Glass (75%)|Dyes|Dyes (75%)
Very low|2050|1538|363|272|484|363
Low|2734|2050|519|389|691|519
Normal|3645|2734|741|556|988|741
High|4860|3645|1058|794|1411|1058
Ultimate|8640|6480|2160|1620|2880|2160||
Possible locations
Flat land required