ECS Machinery Vector. Vehicles Factory

From TTWiki
Revision as of 05:41, 19 November 2007 by George (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Vehicles Factory

Vehicles Factory

Drawn by Lifeblood

improved by George

General data

Vehicles Factory accepts steel, glass and dyes and produces vehicles. All materials are a must if they are defined.

Production may go on 0, 1, 2, 5 and 10 lines. Each line produces 64-90 vehicles a month. When 0 lines are used, Vehicles factory produces 8-10 vehicles a month.

Production change

Industry changes production level when the value, calculated with the formula min (steel, 24*glass, 24*dyes), goes outside the value's range for the current level represented in the table below.

The industry production level can increase and decrease only by one. Increasing production on high production levels also requires at least 50% of vehicles being transported.

When industry has a very low production level and does not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 10%. Newly built industries can be closed only if they are at least 2 years old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 3%.

||Level|Decrease|Increase

Very low|23|216

Low|216|864

Normal|432|2160

High|1080|4320

Ultimate|2160| ||

Stockpile size

The cargo acceptance is limited by storage capacity. If the store is in overflow, the industry stops accepting cargo until the storage is down to 3/4 full. Then the industry starts accepting cargo again.

||Level|Steel|Steel (75%)|Glass|Glass (75%)|Dyes|Dyes (75%)

Very low|2050|1538|363|272|484|363

Low|2734|2050|519|389|691|519

Normal|3645|2734|741|556|988|741

High|4860|3645|1058|794|1411|1058

Ultimate|8640|6480|2160|1620|2880|2160||

Possible locations

Flat land required