MiscellaneousModifications/2.5
Modify some aspects of the generalfixes and other switches
2.5 beta 1 or later
Switch
Configuration file: miscmods <setting>
Command line: -Yo
Description
For a description of this feature in the 2.6 alpha series, please see MiscellaneousModifications:Alpha.
This switch controls various minor changes to how the patch works.
It is a bit switch, with the following bits:
Bit | Text name | Meaning |
---|---|---|
0 | nobuildonbanks | Towns don't build on coasts/riverbanks |
1 | servintonlyhuman | servint setting does not apply to AI |
2 | noroadtakeover | prevents cities from taking over roads when importing a savegame into the editor |
3 | gradualloadbywagon | Gradual loading goes wagon by wagon instead of the whole train |
4 | dontfixlitres | Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100 |
5 | dontfixtropicbanks | Don't prevent temperate-climate banks in other climates |
6 | dontfixhousesprites | Don't try to fix the bug with shops and offices displayed as churches |
7 | oldtownterrmodlimit | Don't make raising/lowering terrain for town expansion be affected by inflation |
8 | nozeppelinonlargeap | Prevent zeppelins from crashing on large airports |
9 | nodefaultoldtracktype | Don't remember the railroad track system you've used previously |
10 | usevehnnumbernotname | Vehicle messages (getting old, lost, etc.) use vehicle number instead of name |
11 | norescalecompanygraph | Don't rescale company graph windows when a company is deselected |
12 | noyearlyfinances | Don't show company finances window on Jan 1st |
13 | notimegiveaway | Do not release CPU time slices when idle |
14 | nodesynchwarning | Do not warn when multiplayer games get desynched |
15 | noworldedgeflooding | Water at the edge of the map will not flood with generalfixes on |
16 | doshowintro | Don't skip the game intro |
17 | nonewspritesorter | Don't use new sprite sorting algorithm |
18 | nodiagonalflooding | Turns off flooding of tiles diagonally |
19 | noenhancedcomp | Don't enhance savegame compression algorithm |
20 | breakdownatsignal | Don't fix trains breaking down while waiting on red signals |
21 | smallspritelimit | Don't increase the sprite limit |
22 | displaytownsize | Display town size in the name |
23 | noextendstationrange | Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered |
24 | nooldvehiclenews | Don't generate news messages when vehicles get old |
25 | dontfixpaymentgraph | Don't fix the X axis of the cargo payment rate window |
27 | dontshowaltitude | Don't show altitude in tile info window |
28 | nogrfidsinscreenshots | Don't show active grfids in screenshots |
29 | dontchangesnow | Don't change how sloped tiles determine whether they are above or below the snowline |
Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.
Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on bytetransfer under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, and Steven Hoefel.