The object files consists of a header of 16 bytes, and a block containing the details.
Most of this information comes from the source-code of Locotool.
Object file format
.DAT: Object data files
Block
|
Short description
|
DAT Header
|
This is not stored without the block header of 5 bytes.
|
Object data
|
Information about the object.
|
Object header format
Offset
|
Type
|
Description
|
+00000001
|
1 byte
|
The class of the object.
|
+00000001
|
3 bytes
|
The subclass of the object.
|
+00000004
|
8 byte
|
The internal name of the object, padded with spaces.
|
+0000000C
|
4 byte
|
The checksum of the object file, before decoding, not including the 16-byte header.
|
It is possible that the subclass has some other purpose, since the fourth byte is always 0x11
.
Valid classes
Value
|
Var size
|
Name
|
Comment
|
0x00
|
24
|
Interfaces
|
The buttons
|
0x01
|
12
|
Sound effects
|
|
0x02
|
12
|
Currencies
|
|
0x03
|
40
|
Exhaust effects
|
Smoke, sparks, etc.
|
0x04
|
6
|
Cliff faces
|
The vertical sides of the terrain
|
0x05
|
14
|
Water
|
|
0x06
|
30
|
Ground
|
|
0x07
|
26
|
Town names
|
|
0x08
|
31
|
Cargos
|
|
0x09
|
10
|
Fences
|
|
0x0A
|
30
|
Signals
|
|
0x0B
|
18
|
Crossings
|
|
0x0C
|
12
|
Street lights
|
|
0x0D
|
6
|
Tunnels
|
|
0x0E
|
44
|
Bridges
|
|
0x0F
|
174
|
Train stations
|
|
0x10
|
18
|
Track modifications
|
I.e. Overhead electric wires
|
0x11
|
54
|
Tracks
|
|
0x12
|
110
|
Road stations
|
|
0x13
|
18
|
Road modifications
|
I.e. Overhead electric wires
|
0x14
|
48
|
Roads
|
|
0x15
|
186
|
Airports
|
|
0x16
|
40
|
Docks
|
|
0x17
|
350
|
Vehicles
|
Trains, Trucks, Trams, Airplanes, Helicopters
|
0x18
|
76
|
Trees
|
|
0x19
|
6
|
Snow
|
Texture for snow
|
0x1A
|
10
|
Climates
|
Settings for the seasons and snow-levels
|
0x1B
|
14
|
Shapes
|
Height maps. Probably used for generating random maps.
|
0x1C
|
190
|
Buildings
|
|
0x1D
|
18
|
Scaffolding
|
Parts of buildings being constructed
|
0x1E
|
244
|
Industries
|
|
0x1F
|
18
|
Regions
|
|
0x20
|
56
|
Companies
|
AI opponents
|
0x21
|
6
|
Texts
|
Scenario descriptions etc.
|
Object data
Depending on the class of the file, this block can have different sections. The size of each section varies with it's content. The general layout is as follows.
Section
|
Type
|
Content
|
0
|
objdata
|
Various kinds of data, but for each class, the size is always the same.
|
1
|
lang
|
One or more tables of names in different languages.
|
The different types used in the table above and in the rest of this page is these:
Type
|
Descripton
|
objdata
|
Variable data
|
lang
|
List of strings, one entry for each language.
|
useobj
|
List of object dependencies.
|
auxdata
|
|
auxdatafix
|
|
auxdatavar
|
|
strtable
|
|
cargo
|
|
sprites
|
Images used in the game.
|
sounds
|
Sounds used in the game.
|
Class 00: Interfaces
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 01: Sounds
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sounds
|
|
Class 02: Currencies
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
lang
|
|
3
|
lang
|
|
4
|
sprites
|
|
Class 03: Exhaust FX
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
auxdatavar
|
|
3
|
auxdatavar
|
|
4
|
useobj
|
|
5
|
sprites
|
|
Class 04: Cliff faces
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 05: Water
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 06: Ground
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
useobj
|
|
3
|
sprites
|
|
Class 07: Town names
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
strtable
|
|
3
|
strtable
|
|
4
|
strtable
|
|
5
|
strtable
|
|
6
|
strtable
|
|
7
|
strtable
|
|
Class 08: Cargo types
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
lang
|
|
3
|
lang
|
|
4
|
lang
|
|
5
|
sprites
|
|
Class 09: Fences
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 0A: Signals
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
lang
|
|
3
|
sprites
|
|
Class 0B: Crossings
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 0C: Street lights
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 0D: Tunnels
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 0E: Bridges
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 0F: Train stations
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
auxdatavar
|
|
3
|
sprites
|
|
Class 10: Track mods
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 11: Tracks
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
useobj
|
|
3
|
useobj
|
|
4
|
useobj
|
|
5
|
useobj
|
|
6
|
useobj
|
|
7
|
useobj
|
|
8
|
sprites
|
|
Class 12: Road stations
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
useobj
|
|
3
|
auxdatavar
|
|
4
|
sprites
|
|
Class 13: Road mods
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 14: Roads
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
useobj
|
|
3
|
useobj
|
|
4
|
useobj
|
|
5
|
useobj
|
|
6
|
useobj
|
|
7
|
sprites
|
|
Class 15: Airports
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
auxdata
|
|
3
|
auxdata
|
|
4
|
auxdatavar
|
|
5
|
auxdatavar
|
|
6
|
auxdata
|
|
7
|
auxdata
|
|
8
|
sprites
|
|
Class 16: Docks
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
auxdata
|
|
3
|
auxdata
|
|
4
|
auxdatavar
|
|
5
|
sprites
|
|
Class 17: Vehicles
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
useobj
|
|
3
|
useobj
|
|
4
|
cargo
|
|
5
|
useobj
|
|
6
|
useobj
|
|
7
|
useobj
|
|
8
|
useobj
|
|
9
|
useobj
|
|
10
|
useobj
|
|
11
|
sprites
|
|
Class 18: Trees
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 19: Snow
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 1A: Climates
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
Class 1B: Shapes
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 1C: Buildings
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
auxdata
|
|
3
|
auxdata
|
|
4
|
auxdatavar
|
|
5
|
useobj
|
|
6
|
auxdatafix
|
|
7
|
sprites
|
|
Class 1D: Scaffolding
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
sprites
|
|
Class 1E: Industries
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
lang
|
|
3
|
lang
|
|
4
|
lang
|
|
5
|
lang
|
|
6
|
lang
|
|
7
|
lang
|
|
8
|
lang
|
|
9
|
auxdata
|
|
10
|
auxdata
|
|
11
|
auxdatafix
|
|
12
|
auxdatavar
|
|
13
|
auxdatavar
|
|
14
|
auxdata
|
|
15
|
useobj
|
|
16
|
useobj
|
|
17
|
useobj
|
|
18
|
sprites
|
|
Class 1F: Regions
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
useobj
|
|
3
|
useobj
|
|
4
|
sprites
|
|
Class 20: Companies
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
lang
|
|
3
|
sprites
|
|
Class 21: Texts
Section
|
Type
|
Content
|
0
|
objdata
|
|
1
|
lang
|
|
2
|
lang
|
|