ECS Machinery Vector. Steel Mill

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Valid for ECS 1.2

Steel Mill

Drawn by Oz. Smoke by Zimmlock and George

General data

Steel mills process iron ore and coal and produce steel. Steel mills can be built by a player. Building cost is £144,000,000. Steel mills have 4 possible layouts.

Both cargoes are a must. On the lowest production level the missing cargo would be taken from internal resources, but only when the other cargo is transported to the industry. Steel mill production is calculated from 6 furnaces. Initial values for furnaces is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). Amount of material used is calculated as coal=1.4*steel, ore=1.2*steel.

Every furnace can be upgraded to the best one for the current date. The smallest furnace is upgraded first.

Num\Year 1920 1950 1975 2000 2020 2040
1 5 7 8 11 14 19
2 7 9 12 15 20 26
3 10 13 17 22 28 36
4 14 18 23 30 39 51
5 19 25 32 42 55 71
6 27 35 45 59 77 100

Production of steel:

Level Furnaces on 1920 1950 1975 2000 2020 2040
Very low 1 40 52 68 88 114 149
Low 2 96 125 162 211 274 356
Normal 3 174 227 295 383 498 648
High 4 284 369 480 624 812 1055
Very high 5 438 569 740 962 1250 1626
Ultimate 6 653 849 1103 1435 1865 2424
Limit 6* 1291 1678 2181 2836 3687 4793

* Limit means ultimate production level (6 furnaces are on) where all furnaces are upgraded.

Production change

Changing production level is calculated by comparing the amount of cargo waiting and amount of material, required for production. If there is not enough cargo waiting, production changes. Industry can rise production by 1 and decrease to any value.

Increasing production on high production levels also requires at least 50% of steel being transported.

When industry has a very low production level and did not produce enough cargo last month, it tests close down conditions. Industries in service have a close down chance reduced by 50%. Newly built industries can be closed only if they are at least 2 year old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 year old. A close down chance is 3%.

Conditions for number of furnace going up

(Current production*6/5*8 * 3 < Amount of ore stored) and (Current production*7/5*8 * 3 < Amount of coal stored)

Conditions for number of furnace going down

(Current production*6/5*8 > Amount of ore stored) or (Current production*7/5*8 > Amount of coal stored)

Where Current production specifies amount of steel produced every 256 ticks.

Stockpile size

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Ore Ore (75%) Coal Coal (75%)
Very low 6030 4523 7475 5606
Low 7538 5654 9344 7008
Normal 9423 7067 11680 8760
High 11778 8834 14600 10950
Very high 14723 11042 18250 13688
Ultimate 18403 13803 22813 17109

Possible locations

Steel mills should be built on flat land far from towns (Rz0 + 16 < Ed). They can't be built near other steel mills, factories, coal and ore mines.

Features

Steel Mills support snow.

Steel Mills have 3 animated construction stages