ECS Town Vector. Tourists centre. Japan Castle
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Revision as of 18:28, 16 June 2011 by Kraks (talk | contribs) (moved Japan Castle to ECS Town Vector. Tourists centre. Japan Castle: Added ECS Vectors prefix)
Drawn by Sanchimaru, CC transformation and snowed version by George
General data
Tiles | 4 |
---|---|
Usage | 95% |
Growth Factor | 75% |
Stockpile size
Level | Tourists |
---|---|
Very low | 90 |
Low | 120 |
Normal | 160 |
High | 214 |
Very high | 285 |
Ultimate | 380 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles from desert tile
- Build > 2 tiles from water
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow and company colours.
When built by player, the Japanese Castle will be the light CC version. When generated by the game or built in the scenario editor, the Japanese Castle will be a dark CC.