ECS Town Vector. Tourists centre. Casino resort
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Revision as of 18:29, 16 June 2011 by Kraks (talk | contribs) (moved Casino resort to ECS Town Vector. Tourists centre. Casino resort: Added ECS Vectors prefix)
Casino resort
Drawn by Oz, improved by George (cc, construction stages)
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }
General data
Tiles | 18 |
---|---|
Usage | 75% |
Growth Factor | 85% |
Stockpile size
Level | Tourists |
---|---|
Very low | 599 |
Low | 705 |
Normal | 829 |
High | 975 |
Very high | 1148 |
Ultimate | 1350 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 1 tiles from desert tile
- Build <=0 tiles away from water (should be built on coasts)
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.
Casino resorts have 3 animated construction stages
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }