ECS Town Vector. Tourists centre. Casino resort

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Revision as of 18:29, 16 June 2011 by Kraks (talk | contribs) (moved Casino resort to ECS Town Vector. Tourists centre. Casino resort: Added ECS Vectors prefix)
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Casino resort

Drawn by Oz, improved by George (cc, construction stages)

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }

General data

Tiles 18
Usage 75%
Growth Factor 85%

Stockpile size

Level Tourists
Very low 599
Low 705
Normal 829
High 975
Very high 1148
Ultimate 1350

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 1 tiles from desert tile
  • Build <=0 tiles away from water (should be built on coasts)
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Features

Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.

Casino resorts have 3 animated construction stages

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }