ECS Agricultural Vector. Food Plant

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Revision as of 18:39, 16 June 2011 by Kraks (talk | contribs) (moved Food Plant to ECS Agricultural Vector. Food Plant: Added ECS Vectors prefix)
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Food Plant

Drawn by George, inspired with brewery by some unknown Czech artist (let me know if you know him)

General data

Food plants process cereals, fruit, oil seeds and produce food and fertilizer. Food plants can be build by player. Building cost is £538,936. Food plants have 1 possible layout.

Food plants have the production, represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed). The industry processes the cargo that is stored the most. Changing between processed cargo happens instantly.

About 16 units of food are produced in addition from internal resources of the industry on the lowest production level.

Level Cycles Food Fertilizer (cereals) Fertilizer (fruit) Fertilizer (oil seeds) Cereals Fruit Oil seeds
Very low 1 100 27 20 16 167 133 125
Low 2 200 53 40 33 333 267 250
Normal 4 400 107 80 65 667 533 500
High 7 700 187 140 114 1167 933 875
Very high 13 1300 347 260 211 2167 1733 1625
Ultimate 25 2500 667 500 406 4167 3333 3125

Production change

Changing production level is calculated by comparing the sum of cereals * 3/5 and fruit * 3/4 and oil seeds * 4/5 with the value, represented in the table.

The industry can rise production level by one or two, and drop it to any level. Increasing production on normal and higher production levels also requires at least 50% of food being transported.

When industry has a very low production level and do not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 50%. Newly build industries can be closed only if they are at least 2 year old. Industries, build by random map generator or map editor, can be closed only if they are at least 5 year old age. A close down chance is 6%, 8% chance for increasing production.

Level Decrease Increase
Very low 50 250
Low 100 500
Normal 200 1000
High 350 1750
Very high 650 3250
Ultimate 1250

Stockpile size

The cargo acceptance is limited by a storage size. If the industry receives more cargo, than it can store, the cargo is removed from the store into nowhere.

Level Cereals Fruit Oil seeds
Very low 467 293 325
Low 933 587 650
Normal 1867 1173 1300
High 3267 2053 2275
Very high 6067 3813 4225
Ultimate 11667 7333 8125

Possible locations

Food plants should be build near water (0 - 24), on the flat land. They can't be build near other Food plants, fruit plantations and farms.