ECS Town Vector. Water supply

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Revision as of 12:31, 19 June 2011 by Kraks (talk | contribs) (Added snow covered description)
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Valid for ECS 1.1

General data

Drawn by George, inspired by some graphics by Raven and MHz

Ecs watersupply.png Ecs watersupply-snowed.png

The Water supply is the part of the ECS Town Vector.

Cargoes

Production

The Water supply produces Water.

The Water supply does not produce any cargo during first 93 days of life if built in game.

The Water supply uses 124 production levels, represented in % from 3% to 100%.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

Amount of water produced is 250 * level% / 100%

Production change

Production change happens on the 1-st day of every month.

The Water supply does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 75%

Protection can be changed with parameter of ECS Town Vector to the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 1%
  • Water supply is built by the player during game play

Water supply can have closure protections unless exhausted with parameter of ECS Town Vector

Production change happens according on amount of cargo transported.

Transportation
Level
Production change
< 25%
> 6% divide production level by 2
< 25%
< 6% decrease production level by 1
25% – 49%
< 13% decrease production level by 1
25% – 74%
> 13% decrease production level by 1
51% – 75%
< 13% increase production level by 1
> 75%
< 13% increase production level by 1 with 75% probability
> 75%
< 13% multiply production level by 2 with 25% probability
75% – 87%
< 50% increase production level by 1 with 75% probability
75% – 87%
< 50% multiply production level by 2 with 25% probability
> 75%
> 50% increase production level by 1

When all of the known Water body has been extracted, The Water supply closes.

Construction

The Water supply has one of 3 possible layouts. New layouts are welcome (:biggrin:)

When built by the player during a game, The Water supply will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, The Water supply will pick up the colour randomly.

The Water supply has Low probability (3) to be built by map generator and Low probability (3) to be built during game play.

The Water supply can not be built by a player in a game. It should be prospected instead. It has 70% probability to be prospected. Prospecting cost is £747,700 468,750/$1,495,400 in game, in case of inflation is off. Construction conditions for SE and map generator are represented in the table.

SE Condition
+
Build on dry land
+
Build on flat land
Build at least 15 levels above sea level or in desert
Build > 16 tiles from a Water supply

Description of Location/Positioning Conditions

Features

The Water supply is covered with snow when located above snow line.

Water body and reserves

Every Water supply has a fixed Water body randomly predetermined during the construction phase at between 100Kt and 1600Kt. The size of the Water body is unknown to the player. At the beginning, the Water supply sees a reserve of 10 to 30% of the Water body. When the amount of Water transported is above 60% a month, new reserves of Water may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Water body. Water supply has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.

When the Water supply plans to exhaust all the water within 24 or 12 months, it generates a warning.

Body limit can be disabled with parameter of ECS Town Vector