ECS Machinery Vector. Vehicles Factory
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Valid for ECS 1.1
General data
Drawn by Lifeblood, improved by George
The Vehicles Factory is the part of the ECS Machinery Vector.
Cargoes
Accepting
The Vehicles Factory mill accepts Steel, Glass and Dyes if defined.
The Vehicles Factory mill does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | Lines on | Steel | Steel (75%) | Glass | Glass (75%) | Dyes | Dyes (75%) |
---|---|---|---|---|---|---|---|
Very low | 0 | 2050 | 1538 | 363 | 272 | 484 | 363 |
Low | 1 | 2734 | 2050 | 519 | 389 | 691 | 519 |
Normal | 2 | 3645 | 2734 | 741 | 556 | 988 | 741 |
High | 5 | 4860 | 3645 | 1058 | 794 | 1411 | 1058 |
Ultimate | 10 | 8640 | 6480 | 2160 | 1620 | 2880 | 2160 |
Acceptance limit can be disabled with parameter of ECS Machinery Vector
Production
The Vehicles Factory produces Vehicles.
The Vehicles Factory does not produce any cargo during first 93 days of life if built in game.
The Vehicles Factory uses 5 production levels, meaning number of lines being on (0, 1, 2, 5 and 10).
All cargoes are a must if they are defined. On the lowest production level the missing cargo would be taken from internal resources, but only when the other cargo is transported to the industry. Vehicles Factory production is calculated from 10 lines. Month production values are shown in the table.
?table?
Level | Lines on | Vehicles |
---|---|---|
Very low | 0 | 8-10 |
Low | 1 | 64-90 |
Normal | 2 | 128-180 |
High | 5 | 320-450 |
Ultimate | 10 | 640-900 |
Production change
Production change happens on the 1-st day of every month.
The Vehicles Factory does not change production level during first 93 days of life if built in game.
On the lowest production level advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- The Vehicles Factory is built by the player during game play
Production level changes when amount of min (Steel, 24 * Glass, 24 * Dyes) goes outside the value's range for the current level represented in the table. Industry can rise and decrease production only by 1 level.
Level | Lines on | Decrease | Increase |
---|---|---|---|
Very low | 0 | 23 | 216 |
Low | 1 | 216 | 864 |
Normal | 2 | 432 | 2160 |
High | 5 | 1080 | 4320 |
Ultimate | 10 | 2160 |
On high production level and higher at list 50% of cargo should be transported to allow production level grow
Construction
The Vehicles Factory has one layout.
The Vehicles Factory has ??? probability (???) to be built by map generator and ??? probability (???) to be built during game play.
When built by the player during a game, The Vehicles Factory will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, The Vehicles Factory will pick up the colour randomly.
The Vehicles Factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 240. Construction conditions are represented in the table.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build at least 16 tiles away from Tz0 | |
Build > ??? tiles from a Steel mill | |
Build > ??? tiles from a Glass works | |
Build > ??? tiles from a Chemical plant | |
Build > ??? tiles from a Vehicles Factory |
Description of Location/Positioning Conditions
Features
The Vehicles Factory is covered with snow when located above snow line.