ECS Wood Vector. Paper Mill
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Valid for ECS 1.1
General data
Drawn by George, inspired by Paper mill by BerberJesus
The Paper mill is the part of the ECS Wood Vector.
Cargoes
Accepting
The Paper mill accepts Wood products and Refined products if defined.
The Paper mill does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Wood products | Wood products (75%) | Refined products | Refined products (75%) |
---|---|---|---|
1597 | 1197 | 336 | 252 |
2281 | 1711 | 480 | 360 |
3259 | 2444 | 686 | 515 |
4655 | 3491 | 980 | 735 |
6650 | 4988 | 1400 | 1050 |
9500 | 7125 | 2000 | 1500 |
Acceptance limit can be disabled with parameter of ECS Wood Vector
Production
The Paper mill produces Paper.
The Paper mill does not produce any cargo during first 93 days of life if built in game.
The Paper mill uses 6 production levels.
Both cargoes are a must. The Paper mill production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
Level | Cycles | Paper | Wood products | Refined products |
---|---|---|---|---|
Very low | 1 | 72 | 96 | 8 |
Low | 2 | 144 | 192 | 16 |
Normal | 4 | 288 | 384 | 32 |
High | 9 | 648 | 864 | 72 |
Very high | 19 | 1368 | 1824 | 152 |
Ultimate | 41 | 2952 | 3936 | 328 |
Production change
Production change happens on the 1-st day of every month.
The Paper mill does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Paper mill was built by the player during game play
Production level decreases when amount of cargo produced last month is below the value represented in the table.
Production level increases when amount of cargo waiting is above the value represented in the table.
The industry can increase or decrease production level by one.
Changing production level is calculated by comparing the max (Wood products, Refined products * 9) with the value shown in the table.
The industry can increase production level by one, and decrease it to any level.
Level | Decrease | Increase |
---|---|---|
Very low | 108 | 324 |
Low | 227 | 681 |
Normal | 475 | 1425 |
High | 1004 | 3012 |
Very high | 2095 | 6285 |
Ultimate | 4406 |
On normal production level and higher at list 50% of cargo should be transported to allow production level growth
Construction
The Paper mill has one layout.
The Paper mill has normal probability (4) to be built by map generator and low probability (2) to be built during game play.
The Paper mill can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table.
SE | Condition |
---|---|
Build on dry land | |
Build on flat land | |
Build > 1 tiles away from shore tile | |
Build < 5 tiles away from shore tile | |
Build > 3 tiles away from desert tile | |
Build at least 1 tile away from Tz0 | |
Build > 16 tiles from a Sawmill | |
Build > 16 tiles from a Oil refinery | |
Build > 16 tiles from a Printing works | |
Build > 31 tiles from a Paper mill |
Description of Location/Positioning Conditions
Features
The Paper mill is covered with snow when located above snow line.