ECS Wood Vector. Printing Works

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<< ECS Wood Vector. Paper Mill ECS Wood Vector ECS Agricultural Vector >>

Valid for ECS 1.1

General data

Drawn by Raven, improved and snowed by George

Ecs printingworks.png Ecs printingworks-snowed.png

The Printing works is the part of the ECS Wood Vector.

Cargoes

Accepting

The Printing works accepts Paper and Dyes if defined.

The Printing works does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Paper Paper (75%) Dyes Dyes (75%)
Very low 1345 1008 336 252
Low 1921 1441 480 360
Normal 2744 2058 686 515
High 3920 2940 980 735
Very high 5600 4200 1400 1050
Ultimate 8000 6000 2000 1500

Acceptance limit can be disabled with parameter of ECS Wood Vector

Production

The Printing works produces Goods.

The Printing works does not produce any cargo during first 93 days of life if built in game.

The Printing works uses 6 production levels.

Both cargoes are a must. On the lowest production level the missing cargo would be taken from internal resources to produce about 16 units of Goods. The Printing works production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).

Level Cycles Goods Paper Dyes
Very low 1 120 64 8
Low 2 240 128 16
Normal 4 480 256 32
High 9 1080 576 72
Very high 19 2280 1216 152
Ultimate 41 4920 2624 328

Production change

Production change happens on the 1-st day of every month.

The Printing works does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • Printing works was built by the player during game play

Changing production level is calculated by comparing the min (Paper, Dyes * 7) with the value shown in the table.

The industry can increase production level by one, and decrease it to any level.

Level Decrease Increase
Very low 72 216
Low 144 432
Normal 288 864
High 648 1944
Very high 1368 4104
Ultimate 2952

On normal production level and higher at list 50% of cargo should be transported to allow production level growth

Construction

The Printing works has one layout.

The Printing works has low probability (2) to be built by map generator and very low probability (1) to be built during game play.

The Printing works can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table.

When built by the player during a game, the Printing works will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Printing works will pick up the colour randomly.

SE Condition
+
Build on dry land
+
Build on flat land
+
Build > 1 tiles away from shore tile
+
Build < 21 tiles away from shore tile
+
Build > 3 tiles away from desert tile
Build inside Tz0
Build outside Tz1
Build > 16 tiles from a Paper mill
Build > 16 tiles from a Chemical plant
Build > 31 tiles from a Printing works

Description of Location/Positioning Conditions

Features

The Printing works is covered with snow when located above snow line. The Printing works supports company colours.