NMLTutorial/Spriteset and spritegroup
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NML Tutorial
Installation
Graphics files
Language files
NML Syntax
Starting an NML file (grf block)
Creating a road vehicle
Item blocks
Item definition
Spriteset & spritegroup blocks
Adding the graphics
Template blocks
Templating the graphics
Cargotable block
Cargo-dependent graphics
Callbacks and switch blocks
Creating a tram
Make it articulated
Adding the graphics
Fix the purchase menu
Creating a train
Railtypetable block
Single engine
Three part articulated
Four part refit
GRF Parameters
Real life recolour scheme
Creating an object
Spritelayout blocks
Adding the graphics
Version checks
Objects on slopes
32 bit sprites
Adding 32 bit sprites
Base graphics replacement
32 bit base graphics
Conclusion
Glossary
NML Documentation
« NMLTutorial main page
NML Tutorial: Spriteset and spritegroup
NMLTutorial main page »
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