Difference between revisions of "ECS Agricultural Vector"

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==Industries==
 
==Industries==
   
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* [[ECS Agricultural Vector. Fishing grounds|Fishing grounds]]
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* [[ECS Agricultural Vector. Farm|Farm]]
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* [[ECS Agricultural Vector. Fruit Plantation|Fruit Plantation]]
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* [[ECS Agricultural Vector. Animal Farm|Animal Farm]]
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* [[ECS Agricultural Vector. Tinning Factory|Tinning Factory]]
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* [[ECS Agricultural Vector. Brewery|Brewery]]
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* [[ECS Agricultural Vector. Food Plant|Food Plant]]
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* [[ECS Agricultural Vector. Textile Mill|Textile Mill]]
   
 
==Cargoes==
 
==Cargoes==

Revision as of 09:12, 23 June 2011

<< ECS Wood Vector. Printing Works ECS Vectors ECS Agricultural Vector. Fishing grounds >>
Logo

General characteristics

The GRFID is 4D656F97. The vector provides a couple of cargoes and industries, designed to supply towns with food (also one industry to supply towns with goods). Raw material industries supply the processing industries with material for producing food. Materials from other vectors are used as production boosting elements. Glass and dyes are used as a must material. If cargoes from other vectors are not defined, requirements are ignored.

Parameters

Number Meaning
0
General behaviour change Description)

Industries

Cargoes

Default cargoes

  • Livestock (ID 04) has the weight multiplied by four about default and defined equal to 750 Kg per item.
  • Food (ID 0B)
  • Fruit (ID 0D)

New cargoes

  • Cereals (ID 06) unites grain, wheat and maize
  • Fish (ID 0E)
  • Wool (ID 0F) has a weight of 250 Kg per bale.
  • Fertilizer (ID 15)
  • Oil seeds (ID 16)
  • Fibre crops (ID 1D)

Payment for delivering 10 units (or 10 000 litres) of cargo a distance of 20 squares

Cargo chains