Difference between revisions of "ECS Town Vector. Tourists centre. Watch Tower"
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==General data== |
==General data== |
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When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear. |
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear. |
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Revision as of 09:18, 21 June 2011
<< ECS Town Vector. Tourists centre. Palenque | ECS Town Vector. Tourists centre | ECS Town Vector. Tourists centre. Casino resort >> |
General data
Drawn by Oz, small fixes by George
Tiles | 1 |
Usage | 90% |
Growth Factor | 95% |
Stockpile size
Level | Tourists |
---|---|
Very low | 70 |
Low | 73 |
Normal | 77 |
High | 81 |
Very high | 86 |
Ultimate | 90 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, company colours.
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear.