ECS Town Vector. Tourists centre. Casino resort
Casino resort
Casino resort
Drawn by Oz
Improved by George (cc, construction stages)
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }
General data
||Tiles|18
Usage|75%
Growth Factor|85%||Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.
Stockpile size
||Level|Tourists
4|599
8|705
16|829
32|975
64|1148
128|1350||
Location/Positioning Conditions
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-place.png width= height= align= desc= link= }
Step|Condition
|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
|Build > 31 tiles from same industry (same ID)
|disallow in townzones 1-4
|Build > 1 tile from desert tile
|Build <=0 tiles away from water (should be built on coasts)
|Build on terraformed land (certain tiles must be sloped) see image||
of Location/Positioning Conditions
Construction stages
Casino resorts have 3 animated construction stages
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= } {imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= } {imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }