ECS Town Vector. Tourists centre. Casino resort

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Casino resort

Casino resort

Drawn by Oz

Improved by George (cc, construction stages)

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }

General data

||Tiles|18

Usage|75%

Growth Factor|85%||Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.

Stockpile size

||Level|Tourists

4|599

8|705

16|829

32|975

64|1148

128|1350||

Location/Positioning Conditions

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-place.png width= height= align= desc= link= }

Step|Condition

1

|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)

2

|Build > 31 tiles from same industry (same ID)

3

|disallow in townzones 1-4

4

|Build > 1 tile from desert tile

5

|Build <=0 tiles away from water (should be built on coasts)

6

|Build on terraformed land (certain tiles must be sloped) see image||

of Location/Positioning Conditions

Construction stages

Casino resorts have 3 animated construction stages

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= } {imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= } {imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }