ECS Town Vector. Tourists centre. Casino resort

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Revision as of 20:09, 21 June 2011 by Kraks (talk | contribs) (added link to real hotel prototype)
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General data

Drawn by Oz, improved by George (cc, construction stages)

Ecs touristindusrties touristsresort1.pngEcs touristindusrties touristsresort2.png

Based on Camino Real Acapulco Diamante, Acapulco, Mexico

Ecs Camino Real3.jpg Ecs Camino Real2.jpg

Tiles 18
Usage 75%
Growth Factor 85%

Stockpile size

Level Tourists
Very low 599
Low 705
Normal 829
High 975
Very high 1148
Ultimate 1350

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 1 tiles from desert tile
  • Build <=0 tiles away from water (should be built on coasts)
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Ecs touristindusrties touristsresort1-place.pngEcs touristindusrties touristsresort2-place.png

Features

Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.

Casino resorts have 3 animated construction stages

Ecs touristindusrties touristsresort1-c1.pngEcs touristindusrties touristsresort2-c1.png

Ecs touristindusrties touristsresort1-c2.pngEcs touristindusrties touristsresort2-c2.png

Ecs touristindusrties touristsresort1-c3.pngEcs touristindusrties touristsresort2-c3.png